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use crate::api;
/* You can use the entire Rust standard library (std). */
/**
* This is your bot's startup function. Here you can set your snake's colors,
* set up persistent variables, etc.
*/
pub fn init(api: &mut api::Api) -> bool {
// remove the default color
api.clear_colors();
// I'm green!
api.add_color(40, 255, 0);
api.add_color(20, 128, 0);
api.add_color(10, 64, 0);
api.add_color(20, 128, 0);
// indicate successful startup. If anything goes wrong,
// return false and we'll clean you up.
true
}
/**
* This function will be called by the framework on every step. Here you decide
* where to move next!
*
* Use the provided Api object to interact with the world. It provides
* information about the world around you. See the documentation for more
* details.
*
* Your action is specified via the tree return values, which are:
*
* - continue (bool): Whether your bot should keep running. Return false here
* for a controlled shutdown (your snake will die and respawn).
* - angle (f32): The angle relative to your last heading that you want to
* turn to (in radians, ±pi)
* - boost (bool): When set to true, your snake will get a speed boost, but
* this will cost some of the snake’s mass.
*/
pub fn step(api: &mut api::Api) -> (bool, f32, bool) {
// let's start by moving in a large circle. Please note that all angles are
// represented in radians, where -π to +π is a full circle.
let angle: f32 = 0.001;
// check for other snakes
let segments = api.get_segments();
for seg in segments {
if !seg.is_self && seg.dist < 20.0 {
// you can send log messages to your browser or any other viewer with the
// appropriate Viewer Key. It's okay for the call to fail,
// e.g. when the log memory is full
let _ = api.log("Oh no, I'm going to die!");
break;
}
}
// finding food is quite similar
// Signal that everything is ok. Return false here if anything goes wrong but
// you want to shut down cleanly.
(true, angle, false) // continue, angle, boost
}